Design Thinking and Problem-Solving Skills

Course Overview

This course introduces participants to the principles of Design Thinking, a human-centered approach to innovation that combines creativity and problem-solving. Participants will learn how to identify challenges, generate ideas, prototype solutions, and refine their projects through iteration. The course is highly interactive, using real-world case studies, hands-on activities, and group collaboration to develop creative problem-solving skills applicable in education, business, and everyday life.

Aims and Objectives

  • To introduce participants to the five stages of Design Thinking: Empathize, Define, Ideate, Prototype, and Test.
  • To develop critical thinking and problem-solving skills through structured creative processes.
  • To foster collaboration, teamwork, and user-centered innovation.
  • To apply Design Thinking methodologies to real-life challenges in various fields.
  • To build confidence in using creativity as a tool for innovation and problem-solving.

Learning Outcomes

By the end of the course, participants will be able to:

  • Understand and apply the five-step Design Thinking framework.
  • Use empathy to define real user needs and problems.
  • Generate and evaluate creative solutions through brainstorming techniques.
  • Build low-fidelity prototypes and test ideas quickly.
  • Improve problem-solving abilities in personal, educational, and professional contexts.
  • Work effectively in teams and communicate ideas clearly.

Daily Program

Day 1: Introduction to Design Thinking

  • What is Design Thinking? Why is it important?
  • Case Studies: Real-World Applications of Design Thinking
  • Team Icebreaker: Problem-Solving Challenge

Day 2: Empathy & Problem Definition

  • Understanding User Needs: Empathy Mapping & Interviews
  • Identifying and Defining the Right Problem
  • Group Activity: Problem Statement Formulation

Day 3: Ideation & Creativity Techniques

  • Brainstorming & Mind Mapping Techniques
  • Rapid Idea Generation & Selection
  • Group Challenge: Creating a Solution Concept

Day 4: Prototyping & Testing

  • Low-Fidelity Prototypes: Paper & Digital Prototyping
  • Gathering Feedback & Iterating Solutions
  • Hands-on Workshop: Building and Presenting Prototypes

Day 5: Final Presentations & Real-World Applications

  • Pitching Ideas & Presenting Prototypes
  • Real-World Applications: Using Design Thinking in Business & Education
  • Final Reflections & Feedback

Mobility Activities

  • Visit to an Innovation Hub or Design Lab
  • Hands-on Workshop with Industry Experts
  • Community-Based Design Challenge: Solving Local Issues with Design Thinking
  • Outdoor Problem-Solving Exercise: Applying Design Thinking in Everyday Situations

Assessment Methods

  • Participation in Workshops and Group Activities
  • Problem-Solving Challenges and Creativity Tests
  • Prototype Development and Presentation
  • Self-Reflection on Learning and Application

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